Pre-heading 3D Youth Empowerment & Social Entrepreneurship

Turning Digital Skills Into Social Impact

3D-YES helps young people build practical skills in social entrepreneurship and 3D printing while creating inclusive solutions that support people with motor disabilities.

Youth Empowerment

Building confidence, creativity and practical skills for young people with fewer opportunities.

3D Printing Skills

Hands-on learning that turns digital ideas into useful, real-world solutions.

Social Entrepreneurship

Helping young people explore how creative ideas can respond to real social needs.

Inclusive Innovation

Co-creating personalised solutions that support people with motor disabilities.

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Partner Organisations
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European Countries
About 3D-YES

Empowering Young People Through Skills, Creativity and Inclusion

3D-YES is an Erasmus+ youth project that combines social entrepreneurship, digital learning and 3D printing to help young people develop practical skills while creating solutions with real social value.

Practical Learning
Young people gain accessible, hands-on experience in entrepreneurship, digital design and 3D printing.
Social Impact

Participants use their skills to explore solutions that can support the independence of people with motor disabilities.

European Collaboration

Partners from five European countries work together to share knowledge, test resources and promote inclusive innovation.

Why 3D-YES

Learning With a Purpose

3D-YES brings together digital skills, youth entrepreneurship and social inclusion in one practical learning experience. Young people develop skills they can use while exploring how technology can respond to real needs.

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Young People in the Planned Pilot Participation

The project combines expertise from six partner organisations across five European countries, creating a shared approach to learning, creativity and inclusive innovation.

Our Projects

Explore 3D-YES in Action

Discover the activities, training and creative initiatives helping young people turn digital skills into meaningful social impact.

Project Management

Project Management

Social Economy and Entrepreneurship Training

Social Economy and Entrepreneurship Training

3D Printing and Customised Devices

3D Printing and Customised Devices

Piloting, Youth Creativity Competition and Website

Piloting, Youth Creativity Competition and Website

Our Partners

Working Together Across Europe

Voices of 3D-YES

Experiences That Inspire Progress

Latest News & Updates

May 5, 2025
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How 3D Printing Can Empower Young People Through Practical Learning

For many young people, digital learning becomes more meaningful when they can see an idea become...

May 5, 2025
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Social Entrepreneurship: Helping Young People Turn Ideas Into Impact

Entrepreneurship does not have to focus only on commercial success. It can also provide a way...

May 5, 2025
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  • Posted by 3D-YES

Designing 3D-Printed Solutions for Greater Independence

Sometimes a relatively small adaptation can make an everyday activity easier. The challenge is that individual...

  • 3D-YES
  • Posted by 3D-YES
May 5, 2025

How 3D Printing Can Empower Young People Through Practical Learning

For many young people, digital learning becomes more meaningful when they can see an idea become...

Get Involved

Be Part of the 3D-YES Journey

Explore how 3D-YES is helping young people build practical skills, share ideas and create inclusive solutions through digital innovation.

Project Management

The objective of WP1 is to ensure the effective management, coordination, quality assurance and financial administration of the project throughout its full implementation period.…

  • Main deliverables

    WP1 includes the overall project management framework, the Project Management Plan or Project Handbook, administrative and contractual management, payment schedules, reporting procedures, financial and time management plans, risk and quality management procedures, monitoring of deliverables and milestones, and internal communication between partners. <br> <br>It also includes the organisation of regular virtual project meetings, three Transnational Project Meetings, one online self-training activity, one multiplier event per country and the final hybrid conference. The Work Package also covers supporting plans linked to inclusion, diversity, digital implementation, environmental and green measures, civic participation, internal wellbeing and sustainability.

  • Timeline

    September 2025 – July 2027 <br> <br> Key milestones include regular online meetings throughout the project, TPMs in Spain, Greece and Italy, the online self-training activity in the later implementation phase, multiplier events in June–July 2027 and the final hybrid conference in June 2027.

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Social Economy and Entrepreneurship Training

The objective of WP2 is to develop training resources that introduce vulnerable young people to the social economy and entrepreneurship management. Through this Work…

  • Main deliverables

    WP2 produces two main training modules: <br>R2.1 Training module for learning and knowledge about the social economy. <br>R2.2 Training module on entrepreneurship management. <br> <br>For both modules, the deliverables include the selection of the appropriate methodology, identification and selection of topics, development of the module structure, creation of motivating graphic content or infographics, search and selection of resources as annexes to the training modules, development of the full training content, quality control using qualitative and quantitative indicators, editing, design, translation, evaluation of the edited and translated versions, and implementation of improvements.

  • Timeline

    September 2025 – February 2026 <br> <br>Methodology and topic selection are planned at the beginning of the Work Package, followed by structure development, graphic content, annex resources and module development. Quality control, editing, design, translation, evaluation and improvements are completed during the final phase of WP2.

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3D Printing and Customised Devices

The objective of WP3 is to train young people in the use of 3D printing and in the production of personalised or customised devices…

  • Main deliverables

    WP3 produces two main training modules:<br>R3.1 Training module for the use of 3D printing.<br>R3.2 Training module for the production of personalised or customised devices for people with motor disabilities. <br> <br>The deliverables include selection of methodology, identification and selection of topics, development of the structure of each training module, search and selection of resources as annexes, development of the full module content, quality control with qualitative and quantitative indicators, editing, design, translation, evaluation of the edited and translated versions, and implementation of improvements.

  • Timeline

    March 2026 – August 2026 <br> <br>The first phase focuses on methodology, topics and module structure. The middle phase focuses on annex resources and module development. The final phase focuses on quality control, editing, design, translation, evaluation and improvements.

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Piloting, Youth Creativity Competition and Website

The objective of WP4 is to test the training modules in real learning environments, involve young people in practical 3D printing activities, and create…

  • Main deliverables

    WP4 includes three main results: <br>R4.1 Piloting. <br>R4.2 Youth creativity contest with 3D printers. <br>R4.3 Website. <br> <br>The piloting deliverables include the definition of the objectives, methodology and structure of the pilot, preparation of invitations to trainers and beneficiaries, preparation of materials and venues, online training of the project technical teams, implementation of the pilots in the partner countries, evaluation of the pilots and implementation of identified improvements. <br> The youth creativity competition includes the production of 3D-printed pieces by young people, production of explanatory videos, sharing of videos through the website, activation of a voting system, national online meetings, selection of projects, transnational online meetings between young people, transnational exchange with people with motor disabilities, prize-giving, evaluation of the competition and final communication of results. <br>The website deliverables include the identification of the website structure and themes, collection of interactive, visual, learning and training resources, development of content, technical creation of the website, publication of project materials, quality control, translation into partner languages, quality control of translations and implementation of improvements.

  • Timeline

    September 2026 – July 2027 <br> <br>Piloting and competition activities take place during the later implementation phase of the project. The youth creativity competition is planned for the final project year, while the website is developed and updated as project materials and results become available.

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